For those who do not know me, I am a fairly big fan of video games, and my favorite video game series is The Legend of Zelda. Ever since Ocarina of Time (on Nintendo 64), I have had an intense obsession with these games. The adventure aspects within them are wonderful; you (Link) start out with virtually nothing, then you gain new items and equipment that come in handy as you continue your quest to vanquish evil. The gameplay, especially the swordplay, is superb in every Zelda game, and it keeps getting better in the newer Zelda games. Each enemy has a certain weakness that you need to decipher through experimentation, and you receive this small feeling of satisfaction after successfully taking down one of them. The plot in each game is very unique, and often they tie with the other games in the series. I'm sometimes inclined to play Zelda because I get so immersed in the beautifully constructed plot.
Well, Nintendo, you've done it again. You've managed to satisfy a bunch of gamers out there, including me. A day ago, Nintendo released the new installment to the Zelda series: The Legend of Zelda, Skyward Sword. Man, is this game breathtaking. Link's new home, Skyloft, is high in the sky (literally). When his friend, Zelda, is sucked downward to the surface (the world below Skyloft, possessed by evil), Link is thrust into a mission to retrieve her. However, he soon learns that the main purpose for his descent to the surface is to vanquish the evil that bewitches the land. Link is accompanied by a strange goddess named Fi that gives him advice on his journey, and Link also has the ability to return to Skyloft at any time he pleases.
I would have to say that the greatest new feature of this game is its revolutionary swordplay. Skyward Sword requires Wii MotionPlus, an apparatus that is attached to the bottom of the Wii-mote, just for the swordplay. Every single movement you make on the Wii-mote is replicated by Link on the screen. If you want to do a side slash, you swing the remote sideways. For a stab, thrust the remote forward. For a spin attack, swing both the nunchuck and Wii-mote. This new set of controls for the sword creates a whole new aspect of swordplay: positioning the sword to hit the enemy. Enemies may block upward, sideways, or downwards, so you need to compensate by swinging the sword in the open spots. It's amazing, so amazing to the point where sometimes I feel like I'm Link. Anyways, enough sounding like a total nerd... Let me finish this post by saying: If you have a Wii and you like adventure, I highly suggest buying this game!
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